Game Rules
Welcome to TransferTarget. We aim to create the most realistic manager game, where your team is evaluated based on a sophisticated rating model that takes into account over 100 real-life game actions. It is not only simple parameters like goals or assists that count, but a wide range of parameters that together reward a player who has actually played a good match.
Buying and Selling
On the market, you must buy a squad with at least 18 players for your budget of 125 million, with a maximum of 4 players from the same team.
Between each round, you can buy and sell players. Note, however, that player values change depending on their performances in each match. Furthermore, their prices are updated each day based on their popularity - The more players own the player, the more valuable he becomes and vice versa. There is a 5% transfer fee when selling players. So, it is important to find the right time to make changes to your squad.
Starting Lineup
For each round, you must set your starting lineup with 11 players and 1 captain. Between rounds, you can make changes, for example in case of injuries or if a player on your bench faces a favorable opponent.
You can choose your formation among the typical formations. The following formations are allowed:
- 3-4-3
- 3-5-2
- 4-3-3
- 4-4-2
- 4-5-1
- 5-4-1
- 5-3-2
Note: It is your own responsibility to ensure that you have 18 players in the squad, 11 players in the starting lineup, and have chosen a captain.
Player Ratings and Team Ratings
Based on 100+ data points from the matches, each player receives a rating from 1-10 based on their actions in the matches.
Players who do not play or are benched receive 0 points.
Read below how each player gets their score based on data from real matches.
Each round, your team receives a rating between 0-10, which is the average of all players in your starting lineup plus your captain. The higher the rating, the better you have performed.
Start and End Date
The game starts with the first round of the Premier League on August 16 and covers the autumn matches until the end of December. After that, a new game starts.
Rounds
The game is divided into rounds, where each team typically plays one match per round. Postponed and rescheduled matches may mean that a team does not play or plays 2 matches in another round.
If a player plays 2 matches in one round, the player will get their score from their best match. If the player only plays one of the two matches, it is the score from the match where the player is on the field that counts.
Tournaments
You can create tournaments and invite friends to compete. Here you compete head-to-head and get points based on your team's rating vs the opponent's rating. If you win, you are awarded 3 points. If it is a draw, you get 1 point, while a lost match gives no points.
Club Transfers
If a player changes club in real life, the player also does so in the game. If the transfer is to a club outside the league, the player can no longer score points. But of course, you can then sell him on the market.
Number of Clubs
It is only allowed to create one club per person. At TransferTarget, multi-club ownership is prohibited.
Rating Model
| Category | Action | GK | DEF | MID | ATT |
|---|---|---|---|---|---|
| Aerial Handling | Punches high ball clear | 2 | 0 | 0 | 0 |
| Aerial Handling | Missed cross save | -3 | 0 | 0 | 0 |
| Aerial Handling | Saves high ball | 3 | 0 | 0 | 0 |
| Aerial Handling | Saves cross | 3 | 0 | 0 | 0 |
| Chances Created | Assist – intentional | 15 | 15 | 15 | 15 |
| Chances Created | Assist – unintentional | 7 | 7 | 7 | 7 |
| Chances Created | Assist via shot saved/hits woodwork and scored on rebound | 5 | 5 | 5 | 5 |
| Chances Created | Assist via won free kick (direct goal) | 5 | 5 | 5 | 5 |
| Chances Created | Assist via won penalty | 5 | 5 | 5 | 5 |
| Chances Created | Chance created | 5 | 5 | 5 | 5 |
| Chances Created | Forces own goal from opponent | 5 | 5 | 5 | 5 |
| Chances Created | Secondary assist | 5 | 5 | 5 | 5 |
| Chances Created | Through ball | 7 | 7 | 7 | 7 |
| Chances Created | Big chance created | 15 | 15 | 15 | 15 |
| Chances Created | Penalty won | 30 | 30 | 30 | 30 |
| Claims | Failed sweeper keeper action | -3 | 0 | 0 | 0 |
| Claims | Picks up loose ball | 0.3 | 0 | 0 | 0 |
| Claims | Picks up through ball | 2 | 0 | 0 | 0 |
| Claims | Successful sweeper keeper action | 3 | 0 | 0 | 0 |
| Defensive Actions | Pass blocked | 1.5 | 1.5 | 1.5 | 1.5 |
| Defensive Actions | Shields ball out of play | 1.5 | 1.5 | 1.5 | 1.5 |
| Defensive Actions | Second yellow card | -25 | -25 | -25 | -25 |
| Defensive Actions | Defensive clearance | 3 | 3 | 3 | 3 |
| Defensive Actions | Straight red card | -35 | -35 | -35 | -35 |
| Defensive Actions | Catches loose ball | 0.25 | 0.25 | 0.25 | 0.25 |
| Defensive Actions | Error leads to shot | -5 | -5 | -5 | -5 |
| Defensive Actions | Error leads to goal | -35 | -35 | -35 | -35 |
| Defensive Actions | Concedes corner | -0.5 | -0.5 | -0.5 | -0.5 |
| Defensive Actions | Yellow card | -5 | -5 | -5 | -5 |
| Defensive Actions | Cross blocked | 1.5 | 1.5 | 1.5 | 1.5 |
| Defensive Actions | Interception – own box | 5 | 5 | 5 | 5 |
| Defensive Actions | Interception – outside own box | 2 | 2 | 2 | 2 |
| Defensive Actions | Possession won – defensive third | 1.5 | 1.5 | 1.5 | 1.5 |
| Defensive Actions | Possession won – middle third | 2 | 2 | 2 | 2 |
| Defensive Actions | Possession won – attacking third | 3 | 3 | 3 | 3 |
| Defensive Actions | Goal-line clearance | 15 | 15 | 15 | 15 |
| Defensive Actions | Own goal | -30 | -30 | -30 | -30 |
| Defensive Actions | Shot blocked | 3 | 3 | 3 | 3 |
| Defensive Actions | Penalty conceded | -15 | -15 | -15 | -15 |
| Defensive Actions | Triggers offside | 2 | 2 | 2 | 2 |
| Duels | Beaten by dribble | -2 | -2 | -1.5 | -1 |
| Duels | Foul committed | -1 | -1 | -1 | -1 |
| Duels | Aerial duel lost | -2 | -2 | -1.5 | -1 |
| Duels | Aerial duel won | 4 | 4 | 3 | 3 |
| Duels | Key action as last defender | 20 | 20 | 20 | 20 |
| Duels | Tackle – wins ball | 7 | 7 | 7 | 7 |
| Duels | Tackle – misses ball | -3 | -3 | -3 | -3 |
| Finishing | Misses target – shot inside box | 1.5 | 1.5 | 1.5 | 1.5 |
| Finishing | Misses target – shot outside box | -1 | -1 | -1 | -1 |
| Finishing | On target – shot inside box | 3 | 3 | 3 | 3 |
| Finishing | On target – shot outside box | 1 | 1 | 1 | 1 |
| Finishing | Hits woodwork – shot inside box | 4 | 4 | 4 | 4 |
| Finishing | Hits woodwork – shot outside box | 7 | 7 | 7 | 7 |
| Finishing | Big chance missed | -6 | -6 | -6 | -6 |
| Finishing | Missed penalty | -25 | -25 | -25 | -25 |
| Goal Kicks and Throws | Failed goal kick | -0.2 | 0 | 0 | 0 |
| Goal Kicks and Throws | Failed throw-out | -0.5 | 0 | 0 | 0 |
| Goal Kicks and Throws | Successful goal kick | 1 | 0 | 0 | 0 |
| Goal Kicks and Throws | Successful throw-out | 0.5 | 0 | 0 | 0 |
| Goals | Goal from big chance | 45 | 45 | 45 | 45 |
| Goals | Penalty goal | 35 | 35 | 35 | 35 |
| Goals | Winning goal | 10 | 10 | 10 | 10 |
| Offensive Actions | Actions inside the box | 1.5 | 1.5 | 1.5 | 1.5 |
| Offensive Actions | Tackled and lost possession | -1 | -1 | -1 | -1 |
| Offensive Actions | Failed dribble | -1.5 | -1.5 | -1.5 | -1.5 |
| Offensive Actions | Lost ball after poor touch | -3 | -3 | -3 | -3 |
| Offensive Actions | Offside | -0.5 | -0.5 | -0.5 | -0.5 |
| Offensive Actions | Successful dribble | 6 | 6 | 6 | 6 |
| Offensive Actions | Wins free kick – outside final third | 0.5 | 0.5 | 0.5 | 0.5 |
| Offensive Actions | Wins free kick – final third | 1 | 1 | 1 | 1 |
| Offensive Actions | Wins corner | 0.5 | 0.5 | 0.5 | 0.5 |
| Passing | Pass into penalty area | 0.4 | 0.4 | 0.4 | 0.4 |
| Passing | Pass into final third | 0.2 | 0.2 | 0.2 | 0.2 |
| Passing | Failed pass – own half | -1 | -1 | -1 | -1 |
| Passing | Failed pass – middle to final third | -0.5 | -0.5 | -0.5 | -0.5 |
| Passing | Failed pass – final third | -0.25 | -0.25 | -0.25 | -0.25 |
| Passing | Failed throw-in | -2 | -2 | -2 | -2 |
| Passing | Open play cross | 1 | 1 | 1 | 1 |
| Passing | Failed cross | -0.75 | -0.75 | -0.75 | -0.75 |
| Passing | Successful long pass | 0.4 | 0.4 | 0.4 | 0.4 |
| Passing | Successful layoff | 1 | 1 | 1 | 1 |
| Passing | Successful pass – own half | 0.1 | 0.1 | 0.1 | 0.1 |
| Passing | Successful pass – middle to final third | 0.2 | 0.2 | 0.2 | 0.2 |
| Passing | Successful pass – final third | 0.5 | 0.4 | 0.3 | 0.2 |
| Passing | Successful pass into opposition half | 0.2 | 0.2 | 0.2 | 0.2 |
| Passing | Successful cutback pass from byline | 2 | 2 | 2 | 2 |
| Passing | Successful flick-on | 1 | 1 | 1 | 1 |
| Passing | Successful throw-in | 0.2 | 0.2 | 0.2 | 0.2 |
| Passing | Successful cross | 2 | 2 | 2 | 2 |
| Saves | Dive and hold | 7 | 0 | 0 | 0 |
| Saves | Dive and safely punch away | 5 | 0 | 0 | 0 |
| Saves | Dive and punch away unsafely | 3 | 0 | 0 | 0 |
| Saves | Saves penalty | 50 | 0 | 0 | 0 |
| Saves | Save – shot inside box | 7 | 0 | 0 | 0 |
| Saves | Save – shot outside box | 3 | 0 | 0 | 0 |
| Team Effort | Opponent gets shot inside box | 0 | -0.8 | -0.3 | 0 |
| Team Effort | Opponent scores goal | -11 | -4 | -2 | -1 |